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  1. eZ Publish / Platform
  2. EZP-25181

RichText editor toolbar stays visible when loosing focus

    Details

      Description

      Steps #1
      • Create a content that have two a richtext fields
      • Access the first fieltype
      • The richtext toolbar opens
      • Now access the second richtext toolbar
      • the Richtext toolbar from the second field open, but the toolbar from the first also remain opened
      Steps#2
      • Create a content that have a richtext fields
      • Access the fieltype
      • The richtext toolbar opens
      • Click on "Focus" button
      • The richtext toolbar remain in the middle of the screen

        Issue Links

          Activity

          Hide
          Damien Pobel (Inactive) added a comment -

          This appears to be a bug in AlloyEditor itself https://github.com/liferay/alloy-editor/issues/371
          This bug is fixed in AlloyEditor 0.7 (we are using AlloyEditor 0.6) and it is actually fixed in https://github.com/liferay/alloy-editor/commit/e2a85401c669df27e386d912bc2bb440c4cf8e83 (and improved in https://github.com/liferay/alloy-editor/commit/1288cec9035a47469c085244fc95c982822945cb). It's way to late to upgrade to v0.7 but maybe, we can ship a modified 0.6 version in PlatformUIAssetsBundle with those 2 fixes.
          Bertrand Dunogier André Rømcke any opinion on that ?

          Show
          Damien Pobel (Inactive) added a comment - This appears to be a bug in AlloyEditor itself https://github.com/liferay/alloy-editor/issues/371 This bug is fixed in AlloyEditor 0.7 (we are using AlloyEditor 0.6) and it is actually fixed in https://github.com/liferay/alloy-editor/commit/e2a85401c669df27e386d912bc2bb440c4cf8e83 (and improved in https://github.com/liferay/alloy-editor/commit/1288cec9035a47469c085244fc95c982822945cb ). It's way to late to upgrade to v0.7 but maybe, we can ship a modified 0.6 version in PlatformUIAssetsBundle with those 2 fixes. Bertrand Dunogier André Rømcke any opinion on that ?
          Hide
          André Rømcke added a comment -

          +1 on applying the fix only. And we can aim to update to newer version for 1.0.1.

          Show
          André Rømcke added a comment - +1 on applying the fix only. And we can aim to update to newer version for 1.0.1.
          Hide
          Damien Pobel (Inactive) added a comment -

          OK, I'll do the "custom 0.6" version.
          The upgrade to 0.7 should be quite easy basically we need to put 0.7 in PlatformUIAssetsBundle and fix a few deprecation warnings because of the new React version bundled with it.

          Show
          Damien Pobel (Inactive) added a comment - OK, I'll do the "custom 0.6" version. The upgrade to 0.7 should be quite easy basically we need to put 0.7 in PlatformUIAssetsBundle and fix a few deprecation warnings because of the new React version bundled with it.
          Hide
          Bertrand Dunogier added a comment -

          Same opinion than André.

          Show
          Bertrand Dunogier added a comment - Same opinion than André.
          Hide
          Damien Pobel (Inactive) added a comment -

          So I created an eZ Systems AlloyEditor version 0.6.1 which basically the 0.6.0 version + those 2 patches. This version is embed in PlatformUIAssetsBundle 1.0.0-rc2

          Show
          Damien Pobel (Inactive) added a comment - So I created an eZ Systems AlloyEditor version 0.6.1 which basically the 0.6.0 version + those 2 patches. This version is embed in PlatformUIAssetsBundle 1.0.0-rc2
          Hide
          Rui Silva (Inactive) added a comment -

          Tested and approved by QA for master.

          Show
          Rui Silva (Inactive) added a comment - Tested and approved by QA for master.

            People

            • Assignee:
              Unassigned
              Reporter:
              Paulo Nunes (Inactive)
            • Votes:
              0 Vote for this issue
              Watchers:
              4 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: